A 1960s Empire Strategy Game

THE CHAIRMAN

▼ SCROLL TO ENTER
// Classified — The Operation

Every great empire is born
from a single decision.

It's 1960. You start with $200,000, a world map, and ambition. What happens next — the labs, the routes, the bribes, the betrayals — that's on you, Chairman.

FILE 01

Build the Network

Plant laboratories across regions, open smuggling routes by land and sea, and turn a quiet corner of the map into the heart of your operation.

FILE 02

Run the Business

Production, demand, market control. Watch the margins, upgrade your empire, and keep the money flowing — every dollar in the ledger tells a story.

FILE 03

Command Your People

Choose your character — Mobster, and more — each with unique abilities. Dismantle labs without a trace, reveal coming storms, twist fate itself.

FILE 04

Survive the Heat

Events strike without warning. Authorities close in, rivals move on your turf, loyalty gets tested. Control isn't earned — it's taken.

// Intercepted — Accounting Division

The books never lie.
The people who keep them do.

Behind every empire sits a ledger. Every shipment, every bribe, every "consulting fee" — recorded in cold green phosphor. The feds would kill for this terminal. So would your rivals.

$0
Empire Treasury
0
Characters to Command
0
Regions to Control
0
Where It All Begins
CARTEL-LEDGER v2.4 · EYES ONLY 01/01/1960 REC
DATEENTRYAMOUNT
BALANCE — ACCT 0007 200,000$
Property of the Organization — Do Not Duplicate
"Loyalty can be bought.
But betrayal is always paid for." — THE CHAIRMAN, 1963

RULE THE WORLD…
OR DIE TRYING.

POWER REVEALS WHO YOU ARE. FIND OUT.

Get it on Google Play iOS — Coming Soon

NOW ON GOOGLE PLAY · iOS IN THE WORKS